Showing posts sorted by relevance for query To Design. Sort by date Show all posts
Showing posts sorted by relevance for query To Design. Sort by date Show all posts

Thursday, July 10, 2014

Doc Apocalypse (Demo)

A game by: Midian Design


A brilliant but reclusive scientist Lewis P. Higgins has just finished his revolutionary invention that can control the weather, but when he launches it from a bunker beneath the earth, something goes terribly wrong. A portal inexplicably opens and unleashes an unknown terror on the earth, which is met in force by a hail of nuclear bombs. With much or all of the planet now destroyed, Higgins has only one hope: to engage a temperamental time machine and return eight months to warn his previous self in order to prevent the end of the world.





Thursday, April 24, 2014

Saturday, April 19, 2014

Keys Of A Gamespace: An Expressive Game

A game by: Sebastien Genvo


An expressive game allows you to dive into someone else’s life in order to explore his or her psychological, cultural or social problems. You can experience his or her ethical and moral dilemmas and face the consequences that occur of such situations. Keys of a gamespace is part of this approach of video games, linked to the research of S├ębastien Genvo on the expressive potential of game design.


Saturday, January 31, 2015

Wednesday, April 8, 2015

The Apotheosis Project (Demo)

A game by: Midian Design


Penelope Barker and Aaron S. Reid are agents of an extra-governmental corporation. Unbeknownst to them, they are also guinea pigs in an ambitious and dangerous project: DNA modification capable of granting them powers beyond the ordinary, powers suppressed by an antidote and activated by voice command. The agents act like automata, under the total control of the corporation...


Tuesday, August 12, 2014

Machinarium (Demo)

A game by: Amanita Design


Machinarium is a strange rusty, metallic place populated only by robots. The story is about a little robot who’s been thrown out to the scrap yard behind the city. He must return and confront the Black Cap Brotherhood and save his robot-girlfriend.




Thursday, July 3, 2014

Botanicula (Demo)

A game by: Amanita Design


A game about five little tree creatures who set out on a journey to save the last seed from their home tree which is infested by evil parasites




Monday, May 12, 2014

The Quest For The Rest

A game by: Amanita Design


Guide three of the members of The Polyphonic Spree to reunite with the rest of their band mates.




Monday, April 28, 2014

Le Manoir

A game by: Ecole de Design

Winston McSleepy is a silk tissues salesman and a very respectable Englishman from Sussex on a business trip in a French department, the Creuse – also known as “middle of nowhere”. Mr McSleepy has an important meeting tomorrow. He decides to get some rest in The Manor hotel (“Le Manoir” in French) located in the beautiful little village of la Trimouille. Sadly, the hotel is very noisy. Help Mr Mc Sleepy keep the hotel quiet and have a good sleep.